OK. I really like the idea of double logging. Whether it be my Atreides character killing with Maverick or logging my IMG Character as well (building that one while playing my good old go-to.) That's cool fun. I play at work mostly and its a nice break from work for me…but I can almost never play 100 percent attention (or even 50 % attention to Dune.) I might start a Tleilaxu or maybe pick up my HM (not all logged but to spread it out some.) This is a great way to artificially build a player base…a user logs in - sees 20 people logged and is like…boom!
Hey Mreh - if this goes through, does that mean you'll start a character? :)
Being able to Kill people's bots would be super fun and I would love to have someone make bots though I think we should impose a pkrange for them similarly to the normal one now - 50 lvls or whatever. It would be no fun to kill some lvl 20 bot…though if there was a lvl 20 bot, I would create a level 50 character for the sole purpose of killing them. That would be fun :) Oh and I'll make a “bot” character and hope someone tries to kill it…yeah…this will be fun :)
For me the single most thing you can do to improve game play is implement more areas. I have a lot going on in my life and I sucked at coding but if we could get someone who is good at code to implement my Ginaz area - that would be cool.
A major issue is that NPCs are too easy for players. Its almost impossible for me to die to a single NPC. If we could raise NPC levels to 1000 that would be cool.
I left comments on the agenda items already, so I won't rehash them other than to say that (if both are implemented) the line between botting and multilogging will need to be very clearly drawn. I do want to add my thoughts on the miscellaneous points brought up in the meeting:
Wurms don't scale to player level in the way that is important though. Wurms have their level set to that of the person who enters the room, but the challenge does not scale equally. Ravien was commenting earlier today on [wiz] that there was a level 27 Honoured Matres fighting (and surviving) against Terro's level 200+ mobs, and then Paradox and I shared some words on the subject as well. It's simply not enough to go to an area and write “alter 50 to 250 in *.c” to change all of the set_level (50 + random (10)) to set_level (250 + random (10)). Sure, it will mean you get more experience from the mob (because it's now somewhere between level 225 and 275 [I changed set_level to automagically adjust mobs +/- a percentage of the set value a long time ago]) and you get to fight it for longer because it has a higher Con, which means more hit points, but it doesn't mean an increased challenge, it just means another auto-farmable gexp shithole that you can idle in like you could never idle before.
And before you say something like, “Well, that means you clearly have to change defense,” I know, and I don't have the time to do a complete overhaul of the defense systems because it also requires rewriting weapons, armour, MUD attacks, and guild defense, pretty much at the same time.
As for bringing back kill-next triggers, I can see an argument for it from the people who don't know how to write a bot/don't want to bot but do want to clear rooms, and if it enables more people to play, I have to consider it.
As a new Dune player, I would first like to thank the creators for putting together a great Mud and going through the work of maintaining it/fixing problems/responding to player crises’/and listening to complaints as they try to satisfy the masses. Me and my brother have enjoyed our experience thus far on the Mud and it has been due to the world of Dune and the great playerbase. So, with that being said, there are a couple thoughts that me and my brother would like to touch on from the recent Mud Meeting:
1. Multi-Logging: This is probably the aspect of the MudMeeting which got me the most excited. Im a new player and I would like the opportunity to explore other guilds while still establishing my main. I would like the idea of fast tracking by being able to party for the opportunity of exploring and figure out which guilds I would like to settle into. My brother would like to second this as he is a very indecisive person (Haha!). I feel like this could benefit new players also who are interested in trying out multiple characters and help those characters grow by partying with each other.
I understand people’s resentment toward it, but I would like a response of who this honestly hurts?? I don’t want a philosophical response of how this affects the integrity of the Mud based on past morals because times are changing. MUD’s are sadly unpopular and we can all work harder at getting our friends to play instead of complaining about younger characters wishing to fast-track.
2. Botting: No opinion. Personally, I think everyone bots to some degree if they don’t gag. There is a lot of text in this mud and its easy to miss conversations *shrugs*.
First off love seeing all the players logged on as of late!! I'm not sure if it's the conversation or the new ideas that have brought players back but I am glad to see them. My thoughts Multi-log. I was against now I am excited of the prospect of it, it opens up alot of ideas. Limits on this i'm not sure where I sit on this 2 has been thrown around I feel it should be higher, but should be limited, 4 would be the max I would go I guess. Bots, while I don't at this point have any desire to make or have a bot, I think there are a number of people who would love this, I do agree with there being a non bot char logged in and semi active at the same time. I think there will have to be some limit on killing them time limits after or what not. perhaps the same kind of level spread system there is in normal pk but with much quicker spreads on survival time and also larger spread for being a bot. Rekill triggers I think that with the rules implied it would be fine to have.
Dune mud is a great Mud! I hope with some of these changes we can open up a new niche for some players that like that style of play. Don't forget to vote for Dune!